// The defines will be stored in here so we can access and change variables without having to
// change every instance of it.

MELONCOUNT = 0
MAXMELONS = 80

MELON_CLASS = {}

MELON_CLASS[1] = {}
MELON_CLASS[1]["name"] = "Deathmelon"
MELON_CLASS[1]["color"] = Color(255, 0, 0, 255)
MELON_CLASS[1]["health"] = 30
MELON_CLASS[1]["forcemul"] = 2
MELON_CLASS[1]["range"] = 300
MELON_CLASS[1]["thinktimemax"] = 1.5
MELON_CLASS[1]["thinktimemin"] = 1.0

MELON_CLASS[2] = {}
MELON_CLASS[2]["name"] = "Regular"
MELON_CLASS[2]["color"] = Color(255, 255, 255, 255)
MELON_CLASS[2]["health"] = 50
MELON_CLASS[2]["forcemul"] = 1
MELON_CLASS[2]["range"] = 500
MELON_CLASS[2]["thinktimemax"] = 0.5
MELON_CLASS[2]["thinktimemin"] = 0

MELON_CLASS[3] = {}
MELON_CLASS[3]["name"] = "Sniper"
MELON_CLASS[3]["color"] = Color(0, 0, 255, 180)
MELON_CLASS[3]["health"] = 40
MELON_CLASS[3]["forcemul"] = 1.2
MELON_CLASS[3]["range"] = 1000
MELON_CLASS[3]["thinktimemax"] = 2.0
MELON_CLASS[3]["thinktimemin"] = 1.0

MELON_CLASS[4] = {}
MELON_CLASS[4]["name"] = "Ninja"
MELON_CLASS[4]["color"] = Color(0, 0, 0, 100)
MELON_CLASS[4]["health"] = 50
MELON_CLASS[4]["forcemul"] = 1.5
MELON_CLASS[4]["range"] = 400
MELON_CLASS[4]["thinktimemax"] = 0.8
MELON_CLASS[4]["thinktimemin"] = 0.2

MELON_CLASS[5] = {}
MELON_CLASS[5]["name"] = "Armoured"
MELON_CLASS[5]["color"] = Color(255, 0, 255, 255)
MELON_CLASS[5]["health"] = 100
MELON_CLASS[5]["forcemul"] = .8
MELON_CLASS[5]["range"] = 150
MELON_CLASS[5]["thinktimemax"] = 0.8
MELON_CLASS[5]["thinktimemin"] = 0.2

MELON_RANDCLASSES = {MELON_CLASS[1], MELON_CLASS[2], MELON_CLASS[2], MELON_CLASS[2], MELON_CLASS[3], MELON_CLASS[3], MELON_CLASS[4], MELON_CLASS[4], MELON_CLASS[5]}
MELON_MAXRAND = 9
MELON_MINRAND = 1

TIMELEFT = 900

